

You'll also be able to use a flashlight which will be helpful in the dark areas. There will always be some kind of main pathway for you to progress along, and further exploring will be of little joy since there is no true running and no jumping. You may see an item or person in the distance, only to find out upon closer inspecting it's not there. You'll find signs of past life on the island aside from the obvious structures and abandoned, but the mystery regarding what is technically real and what is not is where the game will play with your imagination.
DEAR ESTHER GAME TRAILER HOW TO
Everything is fairly linear with few opportunities to deviate away from the main path, but ultimately you'll know where to go and how to get there. You'll traverse the island of Hebridean, in a few different stages (lighthouse, shipwreck, caves, radio tower), each beginning with a new narrative and a new area of the island. Not that this is a bad thing, just to be noteworthy of when debating to play it as to not get different expectations. There is not much in terms of gameplay, and in fact, outside of it being a walking-simulator styled game and a couple of interactions with things, there is no gameplay. Perhaps you'll form ideas that Esther is long deceased, speculations on who may have been involved in her death, the man who once charted the island had his own downfalls, and maybe even form doubts about the main character himself. The game doesn't shove any bit of the story down your throat and may come across vague at times intentionally to allow your imagine to run. You'll hear narrations involving multiple characters, but primarily Esther is the focus.

The letter fragments you'll receive will be essentially random, meaning some playthroughs will offer different insights on the greater mystery at hand than others will. The story is light-hearted in nature with a depressing undertone it tells the story through love letters written to a woman named Esther by the man you walk around as.
